var t = require;
var e = module;
var o = exports;
var a,
    i =
        (this && this.__extends) ||
        ((a = function (t, e) {
            return (a =
                Object.setPrototypeOf ||
                ({__proto__: []} instanceof Array &&
                    function (t, e) {
                        t.__proto__ = e;
                    }) ||
                function (t, e) {
                    for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
                })(t, e);
        }),
        function (t, e) {
            a(t, e);
            function o() {
                this.constructor = t;
            }
            t.prototype = null === e ? Object.create(e) : ((o.prototype = e.prototype), new o());
        }),
    n =
        (this && this.__decorate) ||
        function (t, e, o, a) {
            var i,
                n = arguments.length,
                r = n < 3 ? e : null === a ? (a = Object.getOwnPropertyDescriptor(e, o)) : a;
            if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(t, e, o, a);
            else
                for (var s = t.length - 1; s >= 0; s--)
                    (i = t[s]) && (r = (n < 3 ? i(r) : n > 3 ? i(e, o, r) : i(e, o)) || r);
            return n > 3 && r && Object.defineProperty(e, o, r), r;
        };
Object.defineProperty(o, "__esModule", {value: !0});
var r = t("UIBase"),
    s = t("UIConfig"),
    c = t("UIManager"),
    p = cc._decorator,
    l = p.ccclass,
    d =
        (p.property,
        p.menu,
        (function (t) {
            i(e, t);
            function e() {
                return (null !== t && t.apply(this, arguments)) || this;
            }
            e.prototype.onShowEnd = function () {
                this.playAnimal();
            };
            e.prototype.playAnimal = function () {
                PlayEffectDo.playItemScaleIn(this._scaleNode, 0.4, 0.1);
                PlayEffectDo.playItemScaleIn(this._title, 0.4, 0.2);
                PlayEffectDo.playItemScaleIn(this._scale2, 0.4, 0.3);
            };
            e.prototype._onOpenSetTouchEnd = function () {
                c.default.open(s.UIID.UISetting);
                this.closeUI();
            };
            e.prototype._onExitUITouchEnd = function () {
                c.default.open(s.UIID.UIGameDlgOk);
                this.closeUI();
            };
            return n([l], e);
        })(r.default));
o.default = d;
